Our consortium education project features in Building.co.uk article on flexible school design

February 12th, 2010

Stephen Kennett, Technology Editor at the award-winning construction news site Building.co.uk has written about our education consortium project, LEVROS in his feature on the challenges of creating flexible school design.

Stephen writes: “It is one thing designing a school with flexible spaces to encourage transformational learning, but how do you know it’s going to live up to expectations?

“A consortium including multimedia production company Moofu, the Institute of Education, University of London, Birmingham Local Education Partnership (LEP) and the educational planner Dr Kenn Fisher, has developed a new 3D tool that it hopes will transform the planning and use of learning spaces.

“Called LEVROS – Learning Environments Virtual Reality Online Simulator – it offers a fully interactive 3D environment that can be explored using online characters, or avatars.

“Teachers and students anywhere in the world can work together to experiment with furniture, resources and layout, moving them freely to modify environments. With this ability to manipulate objects and positioning, the effectiveness of learning environments can be tested.

“A significant advantage of LEVROS over existing simulators, claims the company, is its capability to allow the insertion of any architectural design 3D model so that any design concept can be tested by the users to provide feedback for the designers to make improvements.

“The Birmingham LEP is using the tool to help guide the Building Schools for the Future (BSF) project in the city and will make it available to anyone in the UK who is working on BSF projects.”

It’s always good to be recognised for our innovative approach and more so when a knowledgeable expert does so. Thanks, Stephen!

Share and Enjoy:
  • Print this article!
  • Digg
  • Sphinn
  • del.icio.us
  • Facebook
  • Mixx
  • Google Bookmarks
  • E-mail this story to a friend!
  • RSS
  • Twitter
  • Twitthis
  • Yahoo! Bookmarks

Global Action Week links with World Cup to promote education

February 12th, 2010

Education transforms lives -774 million adults cannot read or write … how can we help?

One way is to get involved in Global Action Week 2010 organised by Global Campaign for Education (GCE).

This year’s activity focuses initially on the Global Action Week from19-25 April to put pressure on governments around the world to keep their education finance promises. More information and a resource pack is on the GCE website.

But the aim is to extend this further, using the World Cup in South Africa as a platform to keep global education development at the front of governments’ minds. Get on board at the 1Goal site.

FIFA are on board, fully backing the campaign, and there has been detailed background preparation in the past seven months. There’s a great promo video featuring football stars:


The action week’s highlight is the world’s largest single lesson with school children across the globe involved in ideas around the topic “1 GOAL: Lesson for All” – linked with the World Cup build-up, which provide a perfect focus for education needs in developing countries.

The GCE says that this year is make or break for global education development, buffeted by the economic downturn and at risk from governments focussing on other agendas.

The 2010 focus is on education financing and the campaign will be a precursor to the larger 1GOAL: Education for All campaign.

Global Action Week participation has grown from 2 million people in 2003 to over 14 million in 2009.

Muleya Mwananyanda, GCE’s Action Week Coordinator explains that,“the focus of GAW in 2010 is education financing and we are going to call upon governments to meet their pledges as well as make new commitments towards financing education.

“We have asked for pledges before, but in 2010 we are aiming to reach an unprecedented 30 million supporters globally to demonstrate massive public support for greater political commitment to education and we aim to engage governments at the highest level in a sustained manner before and after Action Week so that leaders commit to a major shift in their development and education policies.”

We’ll be getting involved and helping with whatever resources we can contribute to make this a winning campaign. Hope that you can too.

Share and Enjoy:
  • Print this article!
  • Digg
  • Sphinn
  • del.icio.us
  • Facebook
  • Mixx
  • Google Bookmarks
  • E-mail this story to a friend!
  • RSS
  • Twitter
  • Twitthis
  • Yahoo! Bookmarks

Online games growth in UK – fun with learning

February 11th, 2010

There’s a real buzz building this year around the whole area of online games and learning as fun and that’s been fuelled with announcements over past few days.

We’ve seen the founder of photo-sharing site, Stewart Butterfield announcing plans to launch a multiplayer online game, Glitch, and the UK National Gamers Survey showing that 13.3 million people here regularly play casual games and spend around £280 million a year on that.

There’s little doubt that online games are finding a big audience and other studies last year show that they appeal to a wide range of ages. The stereotype of the gamer as a young male is busted – female gamers make up 40% of online games players.. Popular sites like Thumb Bandits continue to help build this broad community.

What it means is that as more people of all ages (and genders) become comfortable with online games culture, the resistance to immersive online learning as a lifelong tool is being swept away. A great blog post on the UGM Social Media site also shows how immersive learning is taking off in the US.

At the Quest2Learn school in New York City (funded by the Bill and Amanda Gates Foundation, among others) learners use a range of social technologies, from video games to social networking, to solve hypothetical problems.

Meanwhile, the Federation of American Scientists has developed a first-person shooter-inspired cellular biology curriculum. Gamers explore the fully-interactive 3D world of an ill patient and assist the immune system in fighting back a bacterial infection.

Dr. Melanie Ann Stegman, who has been evaluating the educational impacts of the game says: “The amount of detail about proteins, chemical signals and gene regulation that these 15-year-olds were devouring was amazing. Their questions were insightful. I felt like I was having a discussion with scientist colleagues.”

It is truly a very exciting time to be involved with immersive learning and, like the UGM blogger, we feel that education is “on the cusp of freeing education from its 2D textbook prison.”

Share and Enjoy:
  • Print this article!
  • Digg
  • Sphinn
  • del.icio.us
  • Facebook
  • Mixx
  • Google Bookmarks
  • E-mail this story to a friend!
  • RSS
  • Twitter
  • Twitthis
  • Yahoo! Bookmarks

BBC story on our new interactive online BSF education planning tool LEVROS

December 16th, 2009

The BBC has written a great article on the new interactive online 3D tool that we have developed. You can read it on BBC online. And there is a video on the development on YouTube. Our online news release also has links to more images and information. LEVROS is an essential planning solution for the Building Schools for the Future programme.

We’ve developed LEVROS – Learning Environments Virtual Reality Online Simulator –in partnership with Institute of Education, University of London, Birmingham Local Education Partnership and the leading educational planner Dr Kenn Fisher.

LEVROS is the next stage in the evolution of learning spaces for schools, colleges and universities. With this tool, the people who use these environments can experience the benefits and resolve any problems before construction starts. Equally important, LEVROS will develop into a model for learning that brings real and virtual worlds together.

LEVROS is a fully interactive 3D environment that can be explored using online characters (avatars) and a simple user interface. The collaborative tool helps to improve spatial literacy while the blending of virtual and physical environments matches trends in the gaming world where participants move around virtual spaces such as in Second Life and Sim City.

Teachers and students anywhere in the world can work together to experiment with furniture, resources and layout, moving them freely to modify environments. With this ability to manipulate objects and positioning, LEVROS will be a powerful way of testing the effectiveness of learning environments for disabled students.

A significant advantage of LEVROS over existing simulators is its unique capability which allows the insertion of any architectural design 3D model being developed by architects in association with teachers so that any specific design concept can be tested by the users to provide feedback for the designers to make improvements.

One of our partners is Birmingham City Council, which is developing the UK’s largest Building Schools for the Future programme

Sylvia McNamara, Director of Education, Birmingham City Council says: “Through the Building Schools for the Future programme, which is more than just buildings, we are committed to transforming learning and curriculum delivery in schools across Birmingham. LEVROS is an innovative change management tool that gives our key stakeholders – students, school leaders, governing bodies and the local community – the opportunity to creatively engage with design concepts throughout the transformation process and explore the full potential of their schools.”

Another of our partners, Nick Peacey, coordinator of the Special Educational Needs Joint Initiative for Training (SENJIT) at the Institute of Education thinks that: “LEVROS will have an important role in professional development and student partnership on the design and management of inclusive learning environments. Playing with ways of using and adapting space is engaging for all young people and an excellent way of getting their ideas.”

We’ve been working with Kenn Fisher, Associate Professor Melbourne University and Director of Learning Futures Rubida.net, throughout this year on the project and his view is that:: “It is through gaming that the ‘net generation’ are learning and in a sense the virtual learning experience is becoming increasingly authentic as a real world, real life experience. We need to map the pedagogical, curriculum, virtual and physical experiences over each other so that we can have a true concept of the ‘social construction of knowledge’ in the 21st Century Creative Age. We need a blended learning experience, both face-to-face and online at the same time, for teachers and students of all ages. Furthermore simulation is increasingly being used in many educational and training sectors to minimise laboratory and practical costs, to allow students to gain skills and experience in a virtual environment before they move to a more hands-on environment where supervision and duty of care become more critical.”

The LEVROS development is available for test download here:

http://www.archi-me.com/downloads/Levros-Beta-Mac.zip

http://www.archi-me.com/downloads/Levros-Beta-Windows.zip

Share and Enjoy:
  • Print this article!
  • Digg
  • Sphinn
  • del.icio.us
  • Facebook
  • Mixx
  • Google Bookmarks
  • E-mail this story to a friend!
  • RSS
  • Twitter
  • Twitthis
  • Yahoo! Bookmarks

Hewlett Packard global CTO backs future of 3D

December 9th, 2009

We’ve just caught up with the inspirational views of Phil McKinney, global CTO of Hewlitt Packard, on the Guardian Tech Weekly podcast. Phil looks towards the near and far future in the podcast, touching on print media, new mobile devices, (Slates), cloud computing among other topics but he also really nails the future of 3D. Phil, who also presents the popular Killer Innovations podcast, believes that 3D is how we will be accessing rich image information and the reasons, he says, are simple – 2D images mean that you are throwing information away, business people viewing 3D makes better decisions because the information presented is more in tune with how they see things in the real world. –  “3D will fundamentally change how we see, view and experience content.” It’s definitely worth investing time to hear Phil’s views in full.

Share and Enjoy:
  • Print this article!
  • Digg
  • Sphinn
  • del.icio.us
  • Facebook
  • Mixx
  • Google Bookmarks
  • E-mail this story to a friend!
  • RSS
  • Twitter
  • Twitthis
  • Yahoo! Bookmarks

Top sustainable design magazine applauds Archi-Me

December 4th, 2009

Building Sustainable Design magazine has written a great article about Archi-Me and MOOFU in this month’s issue that quotes our MD Nick Palfrey at length, as well a featuring an independent review on the interactive 3D visualisation service by design manager at Interserve, Mike Hexter. Nick emphasises in the article that, “Having a human avatar adds something more to the experience, rather than just being walked or swept through the space. People like the fact that they can walk down the street and check out the views from different angles. You can get a sense of the building’s context that way, which is handy for public land projects.” You can read more online here.

Share and Enjoy:
  • Print this article!
  • Digg
  • Sphinn
  • del.icio.us
  • Facebook
  • Mixx
  • Google Bookmarks
  • E-mail this story to a friend!
  • RSS
  • Twitter
  • Twitthis
  • Yahoo! Bookmarks

MOOFU wins contract with top UK education company

December 3rd, 2009

The team here at MOOFU are all celebrating our new contract with one of the country’s leading education companies. We’ll soon be in a position to tell you more about what is a big and very exciting project that brings together our knowledge of 3D visualisation and our expertise in education to develop a fully interactive 3D environment. Watch this space!

Share and Enjoy:
  • Print this article!
  • Digg
  • Sphinn
  • del.icio.us
  • Facebook
  • Mixx
  • Google Bookmarks
  • E-mail this story to a friend!
  • RSS
  • Twitter
  • Twitthis
  • Yahoo! Bookmarks

CAD User magazine top review of Archi-Me

October 8th, 2009

CAD User magazine has given Archi-Me a top review in this month’s magazine and online. They say that “The concept has legs (and arms and all the other relevant bits and pieces) and has been taken up by MOOFU, a UK-based company that has seen the potential of using ‘avatars’ to negotiate through virtual environments, where you can experience and interact with a variety of situations – architectural concepts, work, play or living environments – testing and exploring concept designs. . . The possibilities are, well, virtually unlimited.” We’re delighted that such an influential publication has a really positive view – you can read the article here.

Share and Enjoy:
  • Print this article!
  • Digg
  • Sphinn
  • del.icio.us
  • Facebook
  • Mixx
  • Google Bookmarks
  • E-mail this story to a friend!
  • RSS
  • Twitter
  • Twitthis
  • Yahoo! Bookmarks

Recent improvements

October 7th, 2009

We’ve just updated the Flickr page to include some of the improvements we’ve recently made to the quality, lighting, and graphical user interface within our work with LEVROS. The images can be found here.

Share and Enjoy:
  • Print this article!
  • Digg
  • Sphinn
  • del.icio.us
  • Facebook
  • Mixx
  • Google Bookmarks
  • E-mail this story to a friend!
  • RSS
  • Twitter
  • Twitthis
  • Yahoo! Bookmarks

Top 3D learning site focuses on Archi-Me

October 2nd, 2009

Top 3D learning online influencer ‘3D Training, Learning and Collaboration’ has written a great piece about MOOFU and Archi-Me – top story today on their website. 3DTLC focuses on best practices for large-scale enterprises adopting 3D virtual world technologies for Training, Learning and Collaboration. They believe that 3D virtual worlds have broad implications for business not the least of which is cost savings and energy conservation. You can read the story here

Share and Enjoy:
  • Print this article!
  • Digg
  • Sphinn
  • del.icio.us
  • Facebook
  • Mixx
  • Google Bookmarks
  • E-mail this story to a friend!
  • RSS
  • Twitter
  • Twitthis
  • Yahoo! Bookmarks